Monthly Archive for June, 2010

Road2PAX, remix!

As is so often the case, I have only recently started thinking about the last PAX, more than two months later, because it is time to start thinking about the next PAX.  I wish I had taken the time sooner, but it was an absolutely exhausting vacation.

So I guess this is our announcement: road2PAX will take the RV nearly five thousand miles round trip from Bloomington, IN to Seattle, WA this September!

Our last trip went well, but could’ve gone better.  That said, it went as well as it did because we put in the time – planning, building, and preparing.  A lot of what we did for the last one will stay exactly the same this time around – the entertainment system, for example, really couldn’t have worked any better.  There is plenty to do that is necessary because this is a different trip, and plenty to do that just needs to be improved based on what we learned the last time around.

Bottom line, the road2PAX is back, so stay tuned!

PAX East: reflection

Why it was worth it

My previous post may have made it sound as though we were downtrodden and miserable from start to finish.  This couldn’t be further from the truth.  Those stories were just blips, relatively minor setbacks in what ended up being an absolutely unforgettable experience.

The drive out was filled with World at War, God of War 3, multiplayer PixelJunk Monsters Deluxe, and Arkham Asylum (often two or more simultaneously thanks to our 2-TV setup and the many on-board handhelds).  We watched The Big Lebowski and the dude carried us through the PA Appalachians.  Because of the early delay, we were on the road for nearly 24 hours, during which time several of us probably got more solid gaming in than we had in months.  We got a little sleep when we needed it, we stopped several times for fuel and stretch breaks, but most of all we just hung out and played video games while we drove across the Eastern US.

Early in the life of this blog, several of our articles attracted attention from folks who had little to offer but snide criticism.  We were told this was a preposterous idea, that it was overkill for the duration of the trip, and that we were, in general, stupid for doing this.  They were wrong.  There was a lot of work that went into this, but the payoff was huge – it was a great time, full of just exactly the kind of memories that stay with you forever.  We took a weekend on the couch with friends – an already rare occurrence when you’re talking about six professionals who are, on average, shading 30 and have busy lives of their own – and put it on wheels for a thousand-mile trip to the best party in the country.

It goes without saying… right?

So, if you’re reading this, I would assume you’ve been to a PAX before.  If I’m right, well, there’s no need to belabor the point: PAX is awesome.  However, I feel I should account for the possibility that we may get a reader or two who are just thinking about going.

Thesis: PAX is awesome.  I mean truly, in the original sense of the word, awesome.  Your first time at PAX, you will regularly find yourself literally incredulous at how well the entire venue is engineered to ensure that you have just a fantastic time.  The first thing you are likely to think, when you arrive, is “holy shit, there are a LOT of us!” It’s true.  If you haven’t been before, it is an absolute guarantee that you will see more like-minded folks in one place than you ever have before.  Your second thought, which will resonate in your skull for the rest of the weekend, is “why didn’t I do this sooner?” If you’re anything like most of the folks I know who’ve been to a PAX, you’ll spend most of the weekend wishing you could be in two or three places at once – there’s just that much great stuff to do and see.

I can’t describe PAX without some kind of context, so I will make one assumption about you – even if you’ve never been to PAX before, you’re a gamer.  Or at the very least, you self-identify (proudly!) as a nerd.  Well, PAX is the condensed essence of your culture.  It is tens of thousands of people with whom you could be fast friends, hanging out in one place, doing the things they – and you – love to do, together.  There are many things that happen or can happen at PAX – gaming on every platform concievable, music both nerdcore and just nerdy, insight into the lives of the PA celebrities, sneak-peeks at upcoming games and tech, and much much more – but all of that is a byproduct of the sense of community that is organically created whenever and wherever Penny Arcade gives us a place and an invitation to do so.  It could never have happened without Mike and Jerry (not to mention the under-appreciated powerhouse, Robert Khoo), but it also can’t happen without us.

I’ve been to three PAXes so far.  After the first, I told myself I’d never miss another so long as I was able to attend.  Even so, I wish I’d gone sooner, because it is truly the highlight of my year.  As much effort as Brian and I put into this RV, as much fun as we had driving it there and back, it’s all just a sideline to this monumental party.

Are you still on the fence?  Perhaps I should call on some reinforcements…

* Go watch PATV, especially episodes 2 and 15

* Let Wil Wheaton, the Secretary of Geek Affairs tell you why PAX rocks

* Check out just some of the planned events from the last PAX

And if you still aren’t sure that PAX is worth your time, money, and effort, all I can say is “take my word for it.”  You really won’t be disappointed.

Trials, tribulations, &c

We had to want it.  We did.

The Road2PAX completed it’s inaugural journey.  As you might imagine, it was a week-long blur, and every bit as fun as anticipated.  Sadly, we didn’t document the journey itself as well as, in retrospect, we should have.  Fortunately, the plan, the project, and the experience worked well enough that our inaugural journey is likely to have been only the first of many.

A couple of follow-ups on Brian’s previous post:

“The RV survived for the most part…”

Less than an hour into our trip, and before we’d even picked up our fifth and sixth PAXers, Brian reported from the helm that he had very little in the way of brakes.  This, obviously, smelled like doom.  We were just arriving at the Martinsville, IN Subway, where we were planning on picking up dinner, and what should have been a fifteen minute stop got stretched and stretched as we tried to figure out what had happened.  The owner’s manual for the RV was just one of several fairly important items that Brian had forgotten / neglected to bring, and as such we were flailing in the dark as to the cause.  Fortunately, Brian has an extremely understanding wife who was willing to pack their kids (already in their PJs) into their car with the manual, and drive up to meet us.  Mel: you rock.

Meanwhile, we had – after an exhaustive search – finally located the brake fluid reservoir.  This was greeted by enthusiastic cheering all around until we discovered that it was nicely topped off, and thus not the cause of our trouble.  I began openly contemplating our shrinking chances of making it even as far as Indianapolis, let alone Boston.

Brian, undaunted, came through in the end.  A fuse had shaken itself loose from the leads.  This fuse was designed to engage the emergency brake in the unlikely event that the main brakes failed.  Our brakes had not, though, failed at all – in fact the mechanism designed to protect us in the event of their failure actually caused their failure.  Once located, the problem was as easily fixed as pushing in a fifty-cent fuse until secure.

We made a couple of laps around the parking lot, testing the brakes at increasing speeds, until Brian was quite certain that there was absolutely nothing wrong with them.  We all then thanked Melanie (though not nearly enough), and continued North.

This first crisis was awful while underway.  I honestly had begun to think that all our work, all our careful planning was going to be for nothing.  Brian had concocted some interesting schemes that would have potentially allowed us to at least attend PAX East, but I had my doubts as to their viability.  That said, once over, the whole thing had several not-to-be-neglected benefits.  First, it made us all better drivers – once you lose braking power once, you drive the next thousand miles very defensively.  It also gave us a bit of a confidence boost, to know that we had hurdled a major unplanned obstacle and continued, delayed and shaken, but ultimately undaunted.

“The sleeping situation did not work out as well as I hoped…”

The plan: put sleepers on the main bed, the bunk bed we built, the couch, the dining table (which converts into a couch), across the captains’ chairs, and in the rented minivan.  We decided that Brian should get the queen bed, as he shouldered a lot of the expense and work of getting this whole plan together.  I volunteered for the (unheated) minivan, as I generally scoff at the cold.  The bunk bed worked fairly well, and the sleepers on the couch were generally comfortable.

The real problems were the dining bed and the captains’ chairs…

The dining room table, with destroyed edge

Who thought this was a good idea?

The dining area is set up with two faced bench seats and a table in the middle.  The table can be removed and dropped into place between the two bench seats, onto thin ledges on either side.  The rear cushions from the bench seats then fit onto the table perfectly, forming a continuous bed area.  That’s the theory anyway.  However, whoever designed the seats probably wasn’t talking to whoever designed the table.  The table, see, has a rubber half-round edge that goes around the whole table.  This edging is fully a half-inch thick, which is roughly the width of those ledges supposedly designed to support it.  The end result is that when you put a human-sized object on top of it, the edging just rips out of the table and the whole thing falls through to the floor.  This tends to disrupt the sleep cycle of aforementioned human-sized objects.  Obviously, the fix here is simple: we replace the table with one of our own design, which is wide enough to actually be supported by the ledges.

The "bed" we made in the cockpit

Not suitable for human occupation

The captains’-chairs idea sounded crazy from the start to me, but Brian sounded certain so I shrugged and dropped it.  Ultimately, though, it has been thoroughly demonstrated that even an ex-infantryman who can literally sleep while marching doesn’t get a whole lot of rest when draped across two bucket seats with a beanbag chair stuffed between them.  This situation will be largely moot on any further trips, for reasons I will explain in an upcoming post.  Bottom line, the cockpit is not a bed, and won’t be used as one again.

The importance of the propane safety switch…

Small but important

You really want this set to "on"

Brian didn’t mention this, but there was one last hiccough that bears mentioning.  If you’re sleeping in an RV which has its own heating system, and if you’re using that heating system because just outside the RV, 33-degree sleet is drumming diagonally into the RV due to some wicked East-coast winds, it is of paramount importance that nothing (like, for example, a toiletries bag) be placed near or, worse, directly on the switch for the propane safety.  This will cause the heating system to shut itself off.  You might even spend the next morning believing that you had, very prematurely, run out of propane and try desperately to get it filled only to discover that this does not, in fact, restore heat.  The only thing, in fact, that will restore heat is to flip that switch back.

I was snug and comfy in the sleeping bag in the minivan.  The other five PAXers were pretty uncomfortable.  Sorry doods!